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Rolls around deflecting bullets
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.




Share of matches where it is bought, and win rate with it.
The most played Viscous builds over the last 7 days, with their real win rate. Filter by the match's average rank.
The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.
One of those inhabitants, a psychic sea anemone, wants to do something about it. Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.
1,949 builds played since Nov 8 · all ranks.
Viscous · by Vinyl Mix · version 263 · updated Nov 4
Code5756Buy left to right. Use Puddle Punch (3) to heal yourself with Melee Lifesteal. Don't be afraid to get a Lane Extra if you struggle, just remember to sell it later.
Mystic Burst0.8 k souls
Spirit · Tier I
Author's noteMore poke with Splatter (1) but only at T1 or above. |Upgrade into: Tankbuster|
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Close Quarters0.8 k souls
Weapon · Tier I
Author's noteMore damage at close range, which happens a lot during laning phase. |Upgrades into: Point Blank|
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Grit0.8 k souls
Vitality · Tier I
Author's noteA barrier on demand. Useful when going in, or trying to get out. |Upgrades into many different barrier items OR sell for a slot|
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Melee Lifesteal0.8 k souls
Vitality · Tier I
Author's noteAllows your Puddle Punch (3) to restore about ~100hp when you hit a hero. |Upgrades into: Lifestrike|
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Spirit Strike0.8 k souls
Spirit · Tier I
Author's noteExtra spirit damage when you use Puddle Punch (3). Has a cooldown. |Upgrade into: Spirit Snatch|
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Melee Charge1.6 k souls
Weapon · Tier II
Author's noteTo land heavy melees easier and increase heavy melee damage. Works with Puddle Punch (3) once fully upgraded! |Upgrades into: Crushing Fists|
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Buy ONE if struggling to remain in lane, to not miss out on souls. Headshot Booster is only if you seek more damage.
Healing Rite0.8 k souls
Vitality · Tier I
Author's noteA decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrades into: Rescue Beam|
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Rebuttal0.8 k souls
Vitality · Tier I
Author's noteOnly get if you're facing a melee-heavy lane. |Can be sold for a slot|
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Extra Regen0.8 k souls
Vitality · Tier I
Author's noteSome decent sustain. Will get upgraded. |Upgrades into: Healing Booster|
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Extra Health0.8 k souls
Vitality · Tier I
Author's noteMore health to endure more damage during laning phase. |Can be sold for a slot|
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Monster Rounds0.8 k souls
Weapon · Tier I
Author's noteHelps you hold your lane and kill Troopers faster. |Can be sold for a slot|
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Rusted Barrel0.8 k souls
Spirit · Tier I
Author's noteMakes laning more difficult for your enemies. You'll also deal more damage to them. Useful against: Haze, Wraith, Drifter, Infernus, Mina, Silver and more.
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Buy left to right. If the enemy tends to parry you, try to puddle punch near them to bait them. Don't be afraid to get a survival item if you're struggling to stay alive!
Spirit Snatch3.2 k souls
Spirit · Tier III
Author's noteThe enemy gets weaker and you get stronger! Works with Puddle Punch (3). Mind the cooldown. Never sell this!
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Point Blank3.2 k souls
Weapon · Tier III
Author's noteMore damage with your gun and Puddle Punch (3). Make sure to walk close to your enemies!
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Mystic Expansion0.8 k souls
Spirit · Tier I
Author's noteAllows you to land Puddle Punch (3) easier. |Upgrades into: Greater Expansion|
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Extra Charge0.8 k souls
Spirit · Tier I
Author's noteAllows you to displace your enemies more often. |Upgrade into: Rapid Recharge|
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Healbane1.6 k souls
Vitality · Tier II
Author's noteAn easy to trigger anti-heal. Gives you a nice heal when you kill someone, as long as they had the effect on them. This can be used against Victor.
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Lifestrike3.2 k souls
Vitality · Tier III
Author's noteA huge increase in survivability. Combined with Puddle Punch (3) lifesteal, it'll heal you a decent amount.
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Tankbuster3.2 k souls
Spirit · Tier III
Author's noteLot more damage when triggered by Splatter (1) or Goo Ball (4).
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Greater Expansion3.2 k souls
Spirit · Tier III
Author's noteMore range for your whole kit, your Puddle Punch (3) will be huge! Never sell this item!
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Compress Cooldown1.6 k souls
Spirit · Tier II
Author's noteLower the cooldown of Puddle Punch(3). |Upgrade into: Superior Cooldown|
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Rapid Recharge3.2 k souls
Spirit · Tier III
Author's noteMore charges of Puddle Punch (3), which means more damage, displacement and mobility!
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Crushing Fists6.4 k souls
Weapon · Tier IV
Author's noteConstant punches result in a big resistance shred for you and your team, along with a powerful stun to interrupt anyone!
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Superior Cooldown3.2 k souls
Spirit · Tier III
Author's noteUse your whole kit more often! |Upgrade into: Transcendent Cooldown|
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If you're struggling, don't wait too long to grab one of these, so that you die less!
Spirit Shielding1.6 k souls
Vitality · Tier II
Author's noteA strong barrier that'll help you stay alive during fights. You think that Spirit isn't the issue? Take a different Vitality Tier 2, like Reactive Barrier against CC! |Can be sold for a slot|
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Weapon Shielding1.6 k souls
Vitality · Tier II
Author's noteTaking too much GUN damage, too quickly? Take this. It'll give you a nice Barrier and out of combat regen.
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Reactive Barrier1.6 k souls
Vitality · Tier II
Author's noteUseful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!
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Restorative Locket1.6 k souls
Vitality · Tier II
Author's noteHealth but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies. |Can be sold for a slot|
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Battle Vest1.6 k souls
Vitality · Tier II
Author's noteSustain, survival, fire rate and damage! You can buy a different Tier 2 Vitality item instead. |Can be sold for a slot|
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Enchanter's Emblem1.6 k souls
Vitality · Tier II
Author's noteSurvival, sustain, cooldown reduction and damage! Keep as long as possible, then replace with better resistance.
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Spirit Resilience3.2 k souls
Vitality · Tier III
Author's noteVery useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)
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Counterspell3.2 k souls
Vitality · Tier III
Author's noteParry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
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Warp Stone3.2 k souls
Vitality · Tier III
Author's noteTo engage or escape. Grants some nice bullet resistance! Use it vertically for even easier escapes. You can also use it in Goo Ball (4) to change directions.
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Metal Skin3.2 k souls
Vitality · Tier III
Author's noteBecome immune to bullets! But mind the on-hit effects like Tesla Bullets or Mercurial Magnum! Useful against: Drifter, Haze, Silver, Venator, Vyper, Wraith and more.
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Dispel Magic3.2 k souls
Vitality · Tier III
Author's noteRemoves Bebop's Bomb, Infernus' Burn, and more! Does NOT remove Pocket's Affliction.
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Fortitude3.2 k souls
Vitality · Tier III
Author's noteThis means you don't have to go back to base to heal!
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These items are organized in an order of suggestion. Buy as you see fit. You cannot buy them all. It'll depend on your current match and what would be most efficient.
Transcendent Cooldown6.4 k souls
Spirit · Tier IV
Author's noteUse everything... More often! Such as Spirit Snatch, Lifestrike, any actives and more!
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Phantom Strike6.4 k souls
Vitality · Tier IV
Author's noteA must pick and top priority if fighting flyers, who you'll have a hard time punching. So bring them down using this!
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Diviner's Kevlar6.4 k souls
Vitality · Tier IV
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Witchmail6.4 k souls
Vitality · Tier IV
Author's noteYou'll take a lot of Spirit Damage late game, so this will proc a lot, granting you a lot more charges of Puddle Punch (3)!
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Cursed Relic6.4 k souls
Spirit · Tier IV
Author's noteIf an enemy gets out of control, this will help shut them down. Careful of when to use it if they get Unstoppable or Indomitable! Useful against: Anyone.
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Scourge6.4 k souls
Spirit · Tier IV
Author's noteVery efficient when going in! And makes you survive more against Spirit oriented enemies.
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Colossus6.4 k souls
Vitality · Tier IV
Author's noteColoSUS. Very useful when going in to melee. Makes you a lot tankier too.
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Silencer6.4 k souls
Weapon · Tier IV
Author's noteLowers the damage of Spirit heroes by hitting them, which works with Puddle Punch (3). The silence is also really strong!
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Inhibitor6.4 k souls
Vitality · Tier IV
Author's noteIncredibly useful to lower the enemies' healing but also damage. Works perfectly against Victor.
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If you find yourself struggling to survive during late game fights, pick ONE! They'll allow you to survive much more!
Witchmail6.4 k souls
Vitality · Tier IV
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Indomitable6.4 k souls
Vitality · Tier IV
Author's noteBasically an Automatic Counterspell against CC. Works against Cursed Relic. If facing many CC, buy Unstoppable. Very useful against Lash's Ult, Vyper's Ult, Bebop's Hook, Doorman's Ult and much more!
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Unstoppable6.4 k souls
Vitality · Tier IV
Author's noteYou cannot get stunned by parries while this is active! (Damage will still be negated) This is your pick against many CC in the late game.
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Plated Armor6.4 k souls
Vitality · Tier IV
Author's noteA better pick than Metal Skin when facing enemies with On-Hit effects (Toxic Bullets, Tesla Bullets...)
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Spellbreaker6.4 k souls
Vitality · Tier IV
Author's noteAllows you to survive with burst spirit damage. Very useful against Apollo, Bebop, Grey Talon, Lash, Mirage, and more.
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Juggernaut6.4 k souls
Vitality · Tier IV
Author's noteVery useful against gun-focused characters like Haze, Drifter, Wraith, Vyper and more.
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Divine Barrier6.4 k souls
Vitality · Tier IV
Author's noteDispel Magic but stronger and for an ally too! Does remove Ultimate-type debuffs (Drifter, Pocket...)
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Cheat Death6.4 k souls
Vitality · Tier IV
Author's noteThis allows you to Goo Ball (4) away for free.
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Ethereal Shift6.4 k souls
Spirit · Tier IV
Author's noteAllows you to keep the Cube (2) for your teammates, while this acts as your own "Cube". Very useful against telegraphed ultimates, like Lash's.
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Echo Shard6.4 k souls
Spirit · Tier IV
Author's noteImbue on Cube (2) to save multiple teammates.
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Helps you deal with various threats you might encounter. Cursed Relic will shutdown any carry!
Spirit Sap1.6 k souls
Spirit · Tier II
Author's noteUse it before engaging to debuff your target. Usually purchased for Focus Lens later. |Upgrades into: Focus Lens|
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Slowing Hex1.6 k souls
Spirit · Tier II
Author's noteSlows those pesky mobility heroes. Useful against: Apollo, Calico, Celeste, Mina, Pocket, Rem and more.
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Disarming Hex3.2 k souls
Spirit · Tier III
Author's noteMore useful than Metal Skin when gun-focused characters have on-hit effects. Useful against: Celeste, Drifter, Graves, Haze, Infernus, Mina and more.
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Knockdown3.2 k souls
Spirit · Tier III
Author's noteTo shutdown ultimates or flying enemies! Useful against: Bebop, Celeste, Grey Talon, Kelvin, Lash, Seven and more.
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Decay3.2 k souls
Spirit · Tier III
Author's noteA decent anti-heal that deals damage scaling with Spirit. Useful against: Abrams, Billy, Mo&Krill, Shiv, Silver and more. DO NOT USE AGAINST VICTOR.
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Silence Wave3.2 k souls
Spirit · Tier III
Author's noteThis item can counter Indomitable. Useful against anyone who relies on their abilities, such as Apollo, Calico, Pocket, Lady Geist, Victor and more.
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Focus Lens6.4 k souls
Spirit · Tier IV
Author's noteIncreases your burst damage considerably, allowing you to secure kills.
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Vortex Web6.4 k souls
Spirit · Tier IV
Author's noteThrow a SQUID from the DEEP. Pull them in! Useful against: Apollo, Calico, Celeste, Holliday, Infernus and many more.
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Cursed Relic6.4 k souls
Spirit · Tier IV
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Items in this category aren't part of the core build, and do not have any form of left to right priority. They are all useful in their own ways, and got annotations for you to understand why to pick them and what they do. You can pick them to experiment and make your very own build!
Headshot Booster0.8 k souls
Weapon · Tier I
Author's noteIncreases your poke potential |Can be sold for a slot|
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High-Velocity Rounds0.8 k souls
Weapon · Tier I
Author's noteHelps with securing/denying souls. |Upgrades into: Express Shot|
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Weakening Headshot1.6 k souls
Weapon · Tier II
Author's noteLower bullet resistance means more melee damage. |Upgrade into: Crippling Headshot|
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Opening Rounds1.6 k souls
Weapon · Tier II
Author's noteMore damage with your gun & Alt-Fire, but also Puddle Punch (3). |Can be sold for a slot|
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Recharging Rush1.6 k souls
Weapon · Tier II
Author's noteMelee hits (Along with Puddle Punch) can trigger this! Meaning you get a charge back after a Puddle Punch (3)! Useful to bait parries and get a charge back easily.
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Fleetfoot1.6 k souls
Weapon · Tier II
Author's noteUse this to do some Heavy Melee Cancels! After starting a heavy melee, activate Fleetfoot to cancel it! This will allow you to trick your opponent.
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Mystic Shot1.6 k souls
Weapon · Tier II
Author's noteAn increased in burst damage, especially when used with Express Shot. Both share the same cooldown!
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Slowing Bullets1.6 k souls
Weapon · Tier II
Author's noteOnly 4 shots are required to slow down your enemy. |Upgrade into: Weighted Shots|
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Kinetic Dash1.6 k souls
Weapon · Tier II
Author's noteMore fire rate but also one more stamina!
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Heroic Aura3.2 k souls
Weapon · Tier III
Author's noteDo not get this item if someone else on your team has it. It doesn't stack. Very useful for teamfights to buff your whole team!
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Shadow Weave3.2 k souls
Weapon · Tier III
Author's noteRoam around with ease, but also jump unexpected people with nice bonuses!
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Hunter's Aura3.2 k souls
Weapon · Tier III
Author's noteMore shredding to get the upperhand during close range fights.
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Weighted Shots3.2 k souls
Weapon · Tier III
Author's noteMore damage, a strong slow, and some debuff resist but mind the negative stats!
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Toxic Bullets3.2 k souls
Weapon · Tier III
Author's noteIf you are facing a lot of healing and tanky enemies, such as: Shiv, Abrams, Silver, Mo&Krill, Victor, and more.
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Ballistic Enchantment3.2 k souls
Weapon · Tier III
Author's noteWay bigger Puddle Punch (3), which makes it even more of a threat during teamfights.
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Hollow Point3.2 k souls
Weapon · Tier III
Author's noteSome resist shredding, and damage, but only at high health. Thankfully, Lifestrike will keep you topped up! Puddle Punch (3) does not trigger this, so make sure to shoot the enemy!
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Express Shot3.2 k souls
Weapon · Tier III
Author's noteUse it with your Alt-Fire (Right Click) to deal a nice burst of damage!
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Berserker3.2 k souls
Weapon · Tier III
Author's noteThe more damage you take, the stronger you'll get. This increases your melee damage!
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Crippling Headshot6.4 k souls
Weapon · Tier IV
Author's noteIf you want to help your team deal more damage, while also reducing the enemy's healing. This works great against Victor!
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Frenzy6.4 k souls
Weapon · Tier IV
Author's noteWhen facing a lot of debuffs.
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Spellslinger6.4 k souls
Weapon · Tier IV
Author's noteUse Puddle Punch (3) to stack it! The fire rate gain and reload speed should make you able to deal with any enemy.
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Sprint Boots0.8 k souls
Vitality · Tier I
Author's noteThe out of combat regen will help with sustain, while the sprint speed can help you move around to get boxes! |Upgrade into: Trophy Collector|
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Extra Stamina0.8 k souls
Vitality · Tier I
Author's noteMore stamina! |Upgrade into: Stamina Mastery|
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Debuff Reducer1.6 k souls
Vitality · Tier II
Author's noteLowers the duration of Infernus' Burn, any form of stuns, silence, immobilize and more. |Upgrade into: Spellbreaker|
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Enduring Speed1.6 k souls
Vitality · Tier II
Author's noteMore move speed, and also regen! |Upgrade into: Juggernaut|
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Return Fire1.6 k souls
Vitality · Tier II
Author's noteSend back some of the damage you take. Useful when facing gun-oriented heroes.
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Guardian Ward1.6 k souls
Vitality · Tier II
Author's noteIf you want to Support an ally, this will help them survive more! |Upgrade into: Divine Barrier|
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Trophy Collector1.6 k souls
Vitality · Tier II
Author's noteIf you tend to rack up kills & assists, this will help getting more souls.
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Healing Booster1.6 k souls
Vitality · Tier II
Author's noteIncreases the lifesteal of Puddle Punch (3) but also the efficiency of Lifestrike.
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Rescue Beam3.2 k souls
Vitality · Tier III
Author's noteIf you want to be more of a Support. You can pull an ally who is in The Cube (2).
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Stamina Mastery3.2 k souls
Vitality · Tier III
Author's noteA lot more mobility!
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Bullet Resilience3.2 k souls
Vitality · Tier III
Author's noteVery useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)
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Healing Tempo6.4 k souls
Vitality · Tier IV
Author's noteA lot of fire rate whenever you use your Cube (2) or use Lifestrike.
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Bullet Resist Shredder1.6 k souls
Spirit · Tier II
Author's noteSplatter (1) and Spirit Snatch will trigger this. Allowing you to deal more damage with your melee or gun. |Can be sold for a slot|
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Cold Front1.6 k souls
Spirit · Tier II
Author's noteExtra burst of damage but requires you to be up close. |Upgrade into: Arctic Blast|
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Arcane Surge1.6 k souls
Spirit · Tier II
Author's noteTo boost Splatter (1), Cube (2) and Goo Ball (4), but also get extra mobility. |Can be sold for a slot|
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Torment Pulse3.2 k souls
Spirit · Tier III
Author's noteConsider Scourge instead. Will help you deal extra damage when in melee range.
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Boundless Spirit6.4 k souls
Spirit · Tier IV
Author's noteMore damage. Makes your entire kit stronger. The 15% Spirit increase works with Spirit Snatch.
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Spirit Burn6.4 k souls
Spirit · Tier IV
Author's noteAnti-Healing and Extra Burst. Easily triggered by your burst damage. |Replaces Healbane in Late Game|
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Mystic Reverb6.4 k souls
Spirit · Tier IV
Author's noteExtra burst potential, along with a strong slow and lifesteal when using Splatter (1).
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Arctic Blast6.4 k souls
Spirit · Tier IV
Author's noteMore damage. A strong burst of damage that interrupts movement. If you tend to be close enough to your target, this can help a lot.
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"Goo hits harder than you think, doesn't it?" The 1st build in the "Concerns of The Deep" series, made for beginners and for fun. They are not aimed to be the most meta builds. This one is oriented around Puddle Punch (3), melee and your gun. You'll be punching anyone in your way! Extra credit goes to Amba! Join the Viscous Discord: discord.gg/viscord