Loading hero…
Loading hero…

Freezes enemies in their tracks
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.




Share of matches where it is bought, and win rate with it.
The most played Kelvin builds over the last 7 days, with their real win rate. Filter by the match's average rank.
A famed adventuring scientist, Kelvin made it his life's mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn't build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.
They never returned.
A year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes. The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals... there was no pulse. They sought to bandage his open wounds... there was no blood. And yet, impossibly, Kelvin was "alive".
Having no memory of what happened on the expedition, Kelvin is looking for answers.
1,572 builds played since Nov 8 · all ranks.
Kelvin · by 123 · version 187 · updated Nov 15
Code923538Grenades win this lane, not the gun
Extra Charge0.8 k souls
Spirit · Tier I
Author's noteThird grenade. More heals for your partner, more slow on theirs. Builds into Rapid Recharge
Click to view the item →
Extra Regen0.8 k souls
Vitality · Tier I
Author's noteCheap sustain on top of your own grenades. First thing you sell
Click to view the item →
Extra Spirit0.8 k souls
Spirit · Tier I
Author's noteGrenade damage and grenade heal both scale with spirit
Click to view the item →
Sprint Boots0.8 k souls
Vitality · Tier I
Author's noteKelvin is slow whenever he's not on Ice Path. Becomes Trophy Collector
Click to view the item →
Trophy Collector1.6 k souls
Vitality · Tier II
Author's noteSupport Kelvin racks up assists off grenades. Each one stacks souls, sprint and range for good
Click to view the item →
Mystic Burst0.8 k souls
Spirit · Tier I
Author's noteYour next grenade every 14s hits harder. Cheap poke that becomes Tankbuster if you want it
Click to view the item →
Mystic Expansion0.8 k souls
Spirit · Tier I
Author's noteImbue Arctic Beam. 20% more reach, so people backing off stay frozen in it. Fine to hold until Greater Expansion
Click to view the item →
Pick what your lane needs
Enchanter's Emblem1.6 k souls
Vitality · Tier II
Author's noteSeven or Infernus lane? Spirit resist now, and while healthy you grenade more often with more spirit
Click to view the item →
Healbane1.6 k souls
Vitality · Tier II
Author's noteBeam ticks keep their healing cut for 8s. Great vs an Abrams Siphon, sell it once Spirit Burn is in
Click to view the item →
Healing Booster1.6 k souls
Vitality · Tier II
Author's noteIf you play full healer. Bigger grenade heals and more regen inside the dome
Click to view the item →
Monster Rounds0.8 k souls
Weapon · Tier I
Author's noteHard lane or slow farm. Less damage from minions and you clear camps faster
Click to view the item →
Cooldown, range, duration
Compress Cooldown1.6 k souls
Spirit · Tier II
Author's noteImbue Ice Path. Path is your escape and your engage, get it back sooner. Becomes Superior Cooldown
Click to view the item →
Duration Extender1.6 k souls
Spirit · Tier II
Author's noteImbue Arctic Beam. A longer beam stacks its slow and fire rate debuff further. Becomes Superior Duration
Click to view the item →
Superior Cooldown3.2 k souls
Spirit · Tier III
Author's noteMore grenades, more beams, more paths. Works on the dome too
Click to view the item →
Greater Expansion3.2 k souls
Spirit · Tier III
Author's noteBigger grenade cloud, longer beam, bigger dome. Hits the whole team instead of one guy
Click to view the item →
Superior Duration3.2 k souls
Spirit · Tier III
Author's noteLonger beam, longer Ice Path, longer dome. Best 3.2k on Kelvin right now
Click to view the item →
One or two by game
Torment Pulse3.2 k souls
Spirit · Tier III
Author's noteIf you play frontline. Beam range is short anyway, so you're close enough for it to keep ticking
Click to view the item →
Spirit Lifesteal1.6 k souls
Vitality · Tier II
Author's noteHolding Arctic Beam on someone heals you every tick. Grenade damage counts as well
Click to view the item →
Mystic Vulnerability1.6 k souls
Spirit · Tier II
Author's noteLower spirit resist on everything you touch. Good when your team has more spirit damage
Click to view the item →
Rapid Recharge3.2 k souls
Spirit · Tier III
Author's noteTwo more grenades and faster charges. For the bomb heavy version of Kelvin
Click to view the item →
Enduring Speed1.6 k souls
Vitality · Tier II
Author's noteIce Path only gives slow resist while it's up. This covers the rest of the time
Click to view the item →
Improved Spirit1.6 k souls
Spirit · Tier II
Author's noteCheap 18 spirit for grenade heals and beam ticks. Becomes Boundless Spirit late
Click to view the item →
Tankbuster3.2 k souls
Spirit · Tier III
Author's noteUpgrade Mystic Burst. Bonus damage on big grenade and beam hits that ignores spirit resist
Click to view the item →
Spirit Burn first, then by game
Spirit Burn6.4 k souls
Spirit · Tier IV
Author's noteA couple seconds of beam pops it. Then 8s of burn, and heals on them drop by 70%
Click to view the item →
Transcendent Cooldown6.4 k souls
Spirit · Tier IV
Author's noteUpgrade Superior Cooldown. Dome, beam and grenades a quarter sooner, active items as well
Click to view the item →
Healing Tempo6.4 k souls
Vitality · Tier IV
Author's noteGrenade your carry right before the fight. Healed allies move and shoot faster for 7s
Click to view the item →
Mystic Reverb6.4 k souls
Spirit · Tier IV
Author's noteImbue Frost Grenade. Grenades slow, lifesteal and splash a second hit around the target
Click to view the item →
Escalating Exposure6.4 k souls
Spirit · Tier IV
Author's noteFine if your team has other spirit damage. Spirit Burn wins more games as the first 6.4k
Click to view the item →
Boundless Spirit6.4 k souls
Spirit · Tier IV
Author's noteBig flat spirit for grenade heals and beam damage. Last, after the range and duration items
Click to view the item →
Refresher6.4 k souls
Spirit · Tier IV
Author's noteOnce Frozen Shelter is maxed. Dome, Refresher, dome again, with fresh grenades and beam on top
Click to view the item →
Only if they keep diving you
Witchmail6.4 k souls
Vitality · Tier IV
Author's noteVs spirit burst (Seven, Lady Geist, Bebop). Every big spirit hit takes time off a cooldown
Click to view the item →
Spellbreaker6.4 k souls
Vitality · Tier IV
Author's noteVs one huge spirit combo. The first big hit gets cut down
Click to view the item →
Indomitable6.4 k souls
Vitality · Tier IV
Author's noteThe beam slows you, which makes you an easy lasso. Cleanses that one stun or sleep, cooldowns drop 20%
Click to view the item →
Juggernaut6.4 k souls
Vitality · Tier IV
Author's noteBeaming makes you slow and easy to focus. Carries on you fire slower, and you shrug off slows
Click to view the item →
Unstoppable6.4 k souls
Vitality · Tier IV
Author's notePress it right before you walk in with the beam. Can't press it once you're stunned
Click to view the item →
Grenade your partner back to full, beam whoever walks up, dome the fight. Range and duration make it all hit more people. Made by deadlocklabs.gg: we go through Emissary+ games on the current patch and the best player builds, keep what actually wins and write down why. L>R inside a group, optional groups = buy when the game asks for it. WR in the title = Emissary+ games this patch where the player finished the core. Updated every patch. Counters, matchups, more Kelvin builds: deadlocklabs.gg/heroes/kelvin