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VitalityTier II1,600 soulsPassive
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Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death.
On average it is bought at 10:02 into the match, around mid-game.
Share of each hero's matches in which they buy this item, with their win rate.
The item's win rate against each enemy hero, compared with its usual performance and with what an average item achieves against that hero. That way neither a strong enemy nor a weak item skews the list.