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Share of matches where it is bought, and win rate with it.
The most played Victor builds over the last 7 days, with their real win rate. Filter by the match's average rank.
A lot of people spend their whole lives wondering who they really are. For Victor, this existential question is made more complicated as he woke up on a mortuary table with no knowledge of his creator, why he was made, and whom he is made of. Now searching the five boroughs for answers, Victor is hoping to find someone who can identify any part of him.
2,847 builds played since Nov 8 · all ranks.
Victor · by 123 · version 168 · updated Nov 15
Code923627Take hits, fire Battery, keep Aura on them
Extra Spirit0.8 k souls
Spirit · Tier I
Author's noteBattery and Aura both scale with spirit power
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Extra Regen0.8 k souls
Vitality · Tier I
Author's noteAura and Jumpstart hurt you too. This covers it in lane. Becomes Healing Booster
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Healing Booster1.6 k souls
Vitality · Tier II
Author's noteMore out of Jumpstart's regen and every lifesteal you buy later
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Only if the lane asks
Extra Charge0.8 k souls
Spirit · Tier I
Author's noteSecond Jumpstart charge. Its self damage fills Pain Battery too
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Sprint Boots0.8 k souls
Vitality · Tier I
Author's noteIf you rotate early. Becomes Enduring Speed
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Healbane1.6 k souls
Vitality · Tier II
Author's noteLifesteal lane? Aura ticks cut their healing nonstop, and kills under the debuff give you a big heal
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Suppressor1.6 k souls
Spirit · Tier II
Author's noteVs gun lanes. Your Aura ticks lower their fire rate
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Lifesteal and range, then Exposure
Spirit Lifesteal1.6 k souls
Vitality · Tier II
Author's noteAura ticks all fight long, so this heals you all fight long
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Enduring Speed1.6 k souls
Vitality · Tier II
Author's noteSpeed and slow resist. Aura only works if you're standing on them
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Mystic Vulnerability1.6 k souls
Spirit · Tier II
Author's noteAura of Suffering ticks keep their spirit resist low for the Battery shot. Becomes Escalating Exposure
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Mystic Expansion0.8 k souls
Spirit · Tier I
Author's noteImbue Aura of Suffering. Bigger aura, so they can't just step out of it
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Escalating Exposure6.4 k souls
Spirit · Tier IV
Author's noteAura never stops ticking, so the stacks build fast. Your damage climbs every second they stay near you
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Compress Cooldown1.6 k souls
Spirit · Tier II
Author's noteImbue Shocking Reanimation. Your revive comes back sooner, so you can play reckless more often
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Greater Expansion3.2 k souls
Spirit · Tier III
Author's noteBigger aura, longer Battery range, plus spirit resist. The best 3.2k you'll buy
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Superior Cooldown3.2 k souls
Spirit · Tier III
Author's noteJumpstart and the revive come back way faster. Upgrades into Transcendent Cooldown
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One or two by game
Rapid Recharge3.2 k souls
Spirit · Tier III
Author's noteExtra Jumpstart charges that refill faster. Each self hit fills Pain Battery too
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Warp Stone3.2 k souls
Vitality · Tier III
Author's noteBlink onto someone running out of your aura, with bullet resist on arrival
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Radiant Regeneration3.2 k souls
Spirit · Tier III
Author's noteHeals you every time you cast and while you hit heroes with spirit damage
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Torment Pulse3.2 k souls
Spirit · Tier III
Author's noteWalking into them with Aura on means you're always in pulse range. Strong early, weaker late
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Transcendent Cooldown first, then by game
Transcendent Cooldown6.4 k souls
Spirit · Tier IV
Author's noteUpgrade Superior Cooldown. Shocking Reanimation back a quarter sooner, Jumpstart and items too
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Boundless Spirit6.4 k souls
Spirit · Tier IV
Author's noteRaw spirit power. Aura and Battery hit a lot harder
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Refresher6.4 k souls
Spirit · Tier IV
Author's noteResets every cooldown. Press it after you revive and the ult is ready again
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Frenzy6.4 k souls
Weapon · Tier IV
Author's noteAura and Jumpstart keep you low anyway. Under half HP you get the stat burst and debuffs on you shrink
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Healing Tempo6.4 k souls
Vitality · Tier IV
Author's noteJumpstart regen and the Battery heal both count. Fire rate and speed every time you press them
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Spirit Burn6.4 k souls
Spirit · Tier IV
Author's noteAura is nonstop spirit damage, so everyone near you burns and heals 70% less. Your anti heal late
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Ethereal Shift6.4 k souls
Spirit · Tier IV
Author's noteTheir whole team on you with Aura up? Go invulnerable, wait out the burst, come back buffed
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Scourge6.4 k souls
Spirit · Tier IV
Author's noteSelf cast for a second damage aura next to Aura of Suffering. It hits tanks by max HP
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Buy what kills you
Debuff Reducer1.6 k souls
Vitality · Tier II
Author's noteVictor needs to stay close for Aura. Stuns and slows end sooner. Becomes Spellbreaker or Unstoppable
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Spirit Resilience3.2 k souls
Vitality · Tier III
Author's noteVs spirit heavy teams. 30% spirit resist and more under half HP, where Victor lives anyway
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Witchmail6.4 k souls
Vitality · Tier IV
Author's noteYou want to be hit anyway for Battery. Big spells on you also refund a random cooldown
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Juggernaut6.4 k souls
Vitality · Tier IV
Author's noteCarries shooting you to stop the walk lose fire rate. Slow resist and speed to reach them
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Plated Armor6.4 k souls
Vitality · Tier IV
Author's noteVs on hit builds like Haze or Wraith. Some bullets just bounce off
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Indomitable6.4 k souls
Vitality · Tier IV
Author's noteVs hard CC. Eats the next stun and cuts your cooldowns
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Walk at them with Aura on, eat the damage, fire it back with Battery. Cooldowns over Infuser, every time. Made by deadlocklabs.gg: we go through Emissary+ games on the current patch and the best player builds, keep what actually wins and write down why. L>R inside a group, optional groups = buy when the game asks for it. WR in the title = Emissary+ games this patch where the player finished the core. Updated every patch. Counters, matchups, more Victor builds: deadlocklabs.gg/heroes/victor