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VitalityTier III3,200 soulsPassive
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Allows an additional use of Air Jump or Air Dash before landing.
On average it is bought at 21:40 into the match, in the later part of the match.
The item's win rate against each enemy hero, compared with its usual performance and with what an average item achieves against that hero. That way neither a strong enemy nor a weak item skews the list.
Share of each hero's matches in which they buy this item, with their win rate.